Very good interview with Todd Resnick at backstage.com about voiceovers for the gaming world:
excerpt:
According to Resnick, voice actors must believe the video-game world of their characters and be able to communicate that clearly at an audition. But because interactive-gaming projects are mostly action-oriented, they can feel more dynamic than other voiceover mediums, and actors are tempted to rush the audition process. “Be calm,” says Resnick. “Your natural tendency is to read really fast. A patient read can allow the character to emerge and not sound forced. Take your time to get the part correct. Some of the professionals trying to hire you need to clearly hear their copy read. Try and nail the copy. Don’t improv unless asked to. We don’t want to hear your best Darth Vader or Yoda for fun. Be yourself during this process.” Is there a time for the actor to be original? “I will allow the artist to create something in line with the needs of the character descriptions. Occasionally, I will allow the actor to create something new on the fly…which I will shape.”


0 responses so far ↓
There are no comments yet...Kick things off by filling out the form below.
Leave a Comment